Grandma, Don’t Click!

Click here to get our current build from itch.io!

I’m currently Sound Designer/Composer and Narrative Lead on the puzzle/mystery game, Grandma, Don’t Click! This game pairs unsettling discovery with silly characters as you search your Grandma’s house to help her fend off a series of increasingly competent scammers.

In my role, I have designed and implemented all sounds and music using Logic and Wwise as well as written all of the dialogue and many of the websites and emails that forward the story. I’ve also been the voice of a few characters! My favorite so far was the voice-altered caller.

Discomfort Bubble

Click here for the four channel show file!

Stereo mix coming soon!

Discomfort Bubble is a 16 minute, audio-only, narrative experience for an audience of one. It was made for and presented in a four channel surround sound system and mixed using Dolby Atmos within Logic Pro.

The show explores what it means to seek comfort through digital content. It is a reflection on modern technology that asks the question “when our ears are covered, where are we, really?”

This project was an entirely solo endeavor as the creative portion of my undergraduate thesis project in Theatre. I am currently writing a paper about the process, my research and the audience’s reception.